In the first of our new series, John will be exploring what happens when you take popular culture and throw dice at it.

I grew up in a house full of board games. I also grew up with both my older brothers roughly 200 kilometres away at a Boarding School, so I didn’t get a chance to play those games very often. School holidays, mostly. Since I was quite a bit younger, I always lost. An eight-year-old will usually not beat a 16-year-old when playing Poleconomy.
So to this day I see board games as the ultimate representation of loneliness and defeat. Only kidding! I love ’em. The sight of a large rectangular box can still bring on nostalgic flashbacks, as can the smell of certain chipboards and solvents. We had a cupboard full of games, mostly strategic, grown-up games – things like Battleship, Mastermind, Risk… Intelligent, adult, worthy games.
As a child, however, I sometimes yearned for those other games – the ones based on trashy, mindless American entertainment, with lurid artwork and novelty playing pieces – I wanted to play Six Million Dollar Man – Bionic Crisis, or The Love Boat World Cruise Game. I dreamt that one day the Murder She Wrote Game would be mine.

But when I became a man, I put away childish things. No longer did I dream of moving a small cardboard picture of Lee Majors around a piece of reinforced cardboard. And by that time, the board game was on the way out, man – everyone knew grunge-based CGI virtual-reality porn was the entertainment of the future. There was no room for poorly-designed games based on Are You Being Served?
Pop-culture-based board games were something I never thought of again.
Until now.
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